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Review: Sekiro: Shadow Die Twice ( PC )

  • Writer: Rustam
    Rustam
  • Apr 11, 2019
  • 8 min read

Review / Thoughts:

Sekiro: Shadow Die Twice ( PC )


* NOTE: i still took my time with the game and the review BUT kind of feel like i rushed it due to exams so feel free to tell me your cons and pros of it and i will add it up if i missed something *


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Developer: FromSoftware

Publisher: Activision / Japan Version: FromSoftware

Released: March 22, 2019 for PC, PS4 and Xbox-One

Time Played: 47 Hours

Difficulty: The Game starts with cause there are no other difficulty options. ( and that difficulty is brutal )


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Sekiro: Shadows Die Twice is an action-adventure video game developed by FromSoftware and published by Activision. The game was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One on March 22, 2019. The game follows a Sengoku period shinobi known as "Wolf" as he attempts to take revenge on a samurai who attacked him and kidnapped his lord.

When i started playing Sekiro: Shadows Die Twice i was scared, Scared of either raging quitting of the game OR breaking something and when i saw that there is no difficulty option in the game, it got me thinking that “ YEAH! This is gonna be fun and miserable at the same time “ AND IT WAS. I nearly did not broke my controller of that last boss fight and nearly did not rage quit it. At one boss-fight i took a day off from the game as of how PISSED i was and than when i return, got him in like 4th or 5th try. So basically what i am saying is that YES! I enjoyed my time with Sekiro and also hated my time with it. Here is my Review / Thoughts on: “ Sekiro: Shadows Die Twice “:


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Pros:

+ Story:

The Story in “ Sekiro: Shadows Die Twice “ is FromSoftware type of the story and what i mean is that it is creepy and has multiply ending to it. Sekiro: Shadows Die Twice takes place during a less-than-historically-accurate version of Japan’s war-torn 16th century Sengoku period. You play as the titular Sekiro, a steely-eyed ninja sent to rescue the young heir to the throne, Lord Kuro, who is said to carry the divine power of resurrection in his blood. Unfortunately, you fail in your mission, losing your left and your young master in short order. But all is not lost – you awake from sure death with a new mechanical arm, crafted by a mysterious man known only as the Sculptor. It seems various forces, both worldly and otherworld, want to use Lord Kuro’s blood for their own purposes, but now they’re going to have to deal with a vengeful, newly-immortal ninja. ( THAT IS YOU ). Rather than how “ Dark Soul “ Story was told, this time Sekiro tells its tale in a surprisingly straightforward way. It is full on cutscenes and the characters speak plainly rather than in vague riddles like in “ Dark Souls “. I love the passion FromSoftware put in this game.


+ New Stuff in Sekiro:

There are many new system in “ Sekiro: Shadows die twice “ and are a little bit changed than we have in Dark Soul games. The first change you will notice as you start the game is the ( Really good ) tutorial level where you practice your hits with a friendly partner and the Sekiro you control is more agile than in Dark Souls as he can dash around at a decent clip, and can jump, scramble up walls, and grapple over roofs like a Sengoku-era Spider-Man.

Other thing you will notice is that as you venture deeper you notice what the “ Sekiro: Shadow Die Twice “ game title mean as when you kill enough enemies OR rest in a Bonfire-like Sculptor’s Ido you will get one extra life. So, really, it’s only Game Over if you die twice in rapid succession (which, of course, happens fairly often). Punishment for dying isn’t even that harsh too, as you just lose half your Skill XP and money. That may sound bad, but once you earn enough XP for a skill point, it stays with you permanently, and there are ways to protect you money. Furthermore, enemies respawn when you die or rest at an Idol, making earning skill points relatively easy. Sometimes you’ll even be granted Unseen Aid from the gods when you perish, which spares you the loss of XP and cash. Dying repeatedly lowers your chance of getting Unseen Aid and spreads a disease called Dragonrot to the game’s NPCs, which locks off some sidequests.


+ Combat:

The one thing Sekiro does better than the Soulsborne games is combat. Both you and the enemy have two meters you need to pay attention to – Posture and Vitality. The Posture meter is the more important of the two as maxing it out will stagger your opponent, allowing you to inflict a blood-geyser-producing deathblow. Deflections, counters, and attacks, both successful and blocked, weaken your opponent’s posture, but it will recover quickly if you leave them alone, so you’re encouraged to get in close and keep up the pressure. Vitality works more like a traditional health bar, with only successful attacks affecting it, although it doesn’t regenerate. The lower your opponent’s Vitality is, the slower they regain Posture, making it easier to stagger them the longer the fight wears on. Battles are fast and intense, but as long as you pay attention, you should always feel in control.


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+ The Difficulty:

While i know and am sure that many will agree with me on this one BUT i have to say it. This is the hardest game i have ever played as of current in my whole video-games life. This game is that hard that you will think i am joking but i am not, the final boss fight took me around 7 hours ( 2 days ) to beat it and at the moment i was near to just quit the game and do not play it ( i almost broke my controller due to it ) and that is easily the longest boss fight i have ever done. And that is not all as other boss fight each took me around 1-3 hours to beat it ( it might be i am bad at games that took me this long to beat each boss ) and i had to grind up to be ready for them. So this game is hard and you better get you ass ready if you are starting this game.


+ Boss Fights:

The Boss fights in “ Sekiro: Shadows Die Twice “ is IMO more hard than in Soulsborne. There are boss fights various from ornery samurai, to a monstrous albino ape, to giant serpents and dragons, the game’s big baddies are wildly imaginative and varied, and not to mention some of the most daunting challenges the folks at From have ever cooked up. Unlike in Dark Souls, where it sometimes felt like you could cheat your way past bosses by leveling up and taking advantage of exploits, Sekiro pretty much forces you to “git gud noob,” for lack of a better term. The path to defeating each new boss is basically the same like in soulsborne ----- 1) Dress up embarrassingly 2) Learn from your mistakes 3) Do memorize boss’ every move and importantly 4) Squeak out a narrow lucky win at 2am and wake everyone up at your house celebrating. You’ll sweat, OH YOU’LL SWEAR AND SWEAT and you might as well brake a controller or two but the fun to beating them is Incredible that you should consider it as a drug of joy where you can’t get it anywhere else.


+ Characters:

While the characters in “ Sekiro: Shadows die twice “ does not have those kind of characters like we have in “ Metro: Exodus “. They still are pretty interesting and some are lovable. One new feature “ Sekiro “ has is that now you can eavesdrop on characters and it might *help* you in later fights which is a fantastic touch by FromSoftware.


+ New “ Stealth “ Mechanic:

New to “ Sekiro “ is a stealth mechanic where you can hide in glass or on roof tops and attack your enemy from behind where it does full damage to it and you get a advantage on your enemies. Of Course There's no Detective Mode or on-screen indicators to signify how much noise you're making, and instead you're entirely reliant on your basic senses.


+ Graphics:

“ Sekiro: Shadows die twice “ is indeed a beautiful game to look at, from the environment to enemies to yourself and especially boss fights. IT LOOKED GREAT ON MY PC AND SURE IT WILL ON PS4 AND XBOX ONE. To my knowledge “ FromSoftware “ has not yet made a BAD looking game to round of applause to them 👏👏👏.


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+ Animations:

The Animations are also so good in “ Sekiro “, the way your character moves to enemies to OH GOD! THAT BEAUTIFUL YET BRUTAL EXECUTION THAT IS SO SATISFYING


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+ Soundtrack:

OH the soundtrack is pretty good in “ Sekiro “, While its not better IMO than the feeling i got in “ Dark Souls “ but it was near to it. Each boss fights has its own soundtrack behind it and they indeed made my blood PUMP.


+ Performation:

I have to say this game ran smoothly on my PC and i heard it runs well on PS4 and Xbox one so No-complains there.

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Cons:


- Bad Combat points:

There are some few minor blemishes in combat that keep it from being as satisfying as it could be. Example can be given as when testing your blade one-on-one but than quickly turns into an ugly melee when two or more enemies gets involved which was AGAIN a minor issue but noticeable. Another HUGE issue this game is are the camera angles, whenever you fight a enemy and he pushes you into a corner the camera goes into such a place where its makes it awkward to hit or avoid it. That camera angle also made me motion sick a lot which ( as of my knowledge ) can't be changed in-game.


- Boss Flaws / Camera Issue:

Been said that “ Sekiro “ Combat is pretty good ( not excellent ), Sekiro’s bosses also highlight the combat’s few flaws. Your targeting is lost when you die and between boss phases, which can be just disorienting enough to throw you off your flow. Sometimes you lose your target randomly (one boss, an intimidating horseback-riding samurai, is particularly bad for this). Some bosses also surround themselves with guards, who can turn a stiff challenge into a nearly insurmountable one. ( Now i know everyone will be saying “ GET GOOD “ or something but i have to say it that i indeed finished this game and still got annoying of this issues ).


- AI:

While the AI of the enemies was on-point for me, The simple enemies you face during your story and walking around the maps kind of was a hit or miss for me as a lot of times i was clearly of their face and they could not see me and i got a Stealth kill on them OR enemies does not see that their friend just died and walk over there body.


- TO HARD / TO EASY, I DON’T KNOW:

Now this might be a point i mention where people might hate me on it OR love me ( i don’t know ) BUT i felt the game was TOO MUCH HARD. Now hard games are not a bad thing BUT this game sometimes felt too much hard that i wish they just put a easy mode in it so i can skip that part and than turn it back on to Hard. For me it felt hard in times while other felt easy so i guess it will depend on the player ( And to those who says it's easy than Dark Soul. It almost as same hard as SoulsBorne game )

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FINAL VERDICT:

9 / 10 ( Fantastic )

( A DEFINITELY MUST-TO-BUY )


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Sekiro: Shadows Die Twice was INDEED a hard game to play, So hard that final boss took me 7 hours to do but while i might have got Frustrated at points of the game, i enjoyed many minutes playing in it and it was alongside dark souls and bloodborne the hardest game i have played in 2019. For me it's not my GOTY but might be for many and it have strong potential to be in my TOP 3 GOTY list ( we shall wait and see as it is too early to speak of )


 
 
 

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